IS-7 8.0 armor update

We are dumbfounded. I admit, I was a bit worried about the IS-7 in 8.0. A nearly unstoppable sloped armor monster roamed in my vision. When we faced it on the test server, the results were shocking but in a different way. Now, either we are that dumb and  we had screwed up the previous tests that much, or Wargaming messed with the armor parameters without any transparency, again. No problem, that’s why we have tests for.

One tiny step forward, one big step back

What did we expect? An impregnable glacis armor and a tougher than ever lower front plate, wider angling options. But unlike American heavies we had tested, this tank seemed to not get the memo about the sloped armor compensation nerf, because we found the upper hull armor of the IS-7 not much different from the previous incarnations. It’s tough all right. The head-on optimised pike nose can be still penetrated casually by Tier X tank destroyer guns. Yeah, but this hasn’t got any news value. We have spotted a difference though. Russian tank hulls lose effective armor for the facing side of the pike nose when angled. This is still true.

However, this loss was reduced a bit in 8.0, sub-240 average penetration guns have very little if any chance to pierce this armor at any range and angle.

So far so good. We had expected a bit more than that, but that’s an improvement nevertheless. However, the disappointments did not end here. For the sake of order, I started to do some re-checking shots at the lower front plate of the IS-7, and this was the point where my jaws dropped. About 10 percent of the former armor was gone. One should expect somehow improved efficiency for a nicely sloped armor plate from the compensation nerf but nothing like that.

In fact, the LFP performed even poorer than in 7.2, when we had made the original IS-7 tests of ours. No improvement, not the same level, it was downgraded.

Randomgoddess is a heartless bitch or…?

The results were so bad that we repeated the LFP tests three times, then we switched back to live servers to find out if we had been mistaken that much before.  And it doesn’t seem like the case, the 7.5 version still behaved as it was supposed to be.

8.0 armor facing tactics

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T110E5 8.0 armor update

Back to basics. The Tier X American heavy was the very first tank we had written about like five months ago. In this review, we focus on the changes coming in the next patch. I won’t talk and write much in this post, the tone meant to be more military-like. All Tier X armor protection schemes are going to be revised sooner or later. All right, let’s see the T110E5!  You can use the hull part for the T110E4 too.

Retained characteristics of the T110E5 in patch 8.0

  • The T110E5 is relatively small and mobile for a heavy tank. It’s a light-weight compromise design which concentrates its armor on the front. The frontal armor has mixed zones of especially strong and weaker parts. It’s very hard to use its armor strengths, because there is always a con for a pro.
  • Mobility is at least as important part of the protection as the armor itself
  • Angling of the egg-shaped hull is possible, although it’s not recommended against every opponent and in every situation. See details later.
  • There are three main vulnerable zones we should focus on: the lower front plate, the commanders cupola and the hull sides.

Armor changes in general for 8.0

  • The sloped parts of front armor are now stronger by a rough 10 percent
  • The upper front plate or glacis now gives reliable protection against all Tier X tank guns. Only Tier X TD guns has considerable chance to penetrate it.
  • The lower front plate and the cupola got a very bit tougher.
  • Against non-overmatching (at least by a factor of two) projectiles with 200+ avg pen the hull side armor allows angling up to 25 degrees. Sub-200 avg pen guns allow angling for the sides up to 30-35 degrees. Approaching an opponent behind a corner is less risky for the sides (and for the ammo rack behind them) now.
  • Weak spots against AP and HEAT (gold ammo) are most similar.

The T110E5 hull armor in 8.0

Hills are my armor – The T29 heavy tank

The test server patch is downloading right now. If you are lucky and persistent enough, you can squeeze yourself among thousands of curious Russians and try out the new toys. We have another ordinary article before we start to work on the test server again. Our pick is the T29, because we can demonstrate hull-down tactics and terrain usage with it. Coming up, the T29 in World of Tanks.

Object 263 front armor is in the gallery

Battleship turret is missing, did anyone see it?

The T29 in World of Tanks is the first real American heavy tank. We always looked at the Tier VII heavy with respect. It’s pretty big tank, the hull is long and wide, the turret looks especially impressive. It’s like you are driving an armored cruiser on land. Now, the eight ever built T29/34s were research vehicles, not actual combat prototypes. The whole purpose of the development was the tryout of future heavy tank components like engines and transmission, suspension, guns, etc. The first tank did not appear before 1947. In fact, the T32 had been finished first, a year earlier. The T29/34 never saw service in real life, but the work on them lead to the M103 Cold War  heavy tank in the 50s.

The T29 is in an interesting position in World of Tanks, because it was placed in the same Tier as the German Tiger tank which had been appeared in 1942, the Russian IS heavy tank which fought in 1944-45 and so on. The US heavy tank development was much less abundant of vehicles during the Second World War. The American  had comparable protection and firepower to the German King Tiger in real life. The T29 in World of Tanks stayed in the term of capacities a bit above the same Tier counterparts until the Tiger P appeared, and I still count it as a Tier 7.5. My best ever fight was in a T29, long before the age of replays. I ended up with 11 kills, 2k non-premium experience and a my very first Kolobanov medal. A T29 can do that.

But to be good in the T29 you have to learn to live with the terrain. In other words, how to leapfrog between hull-down positions?

Hull-down and 8.0 armor guide