All right, I know that lot of things were asked for in the previous days. I can always do promises, but the test servers are not really cooperative. It’s almost impossible to get online before the late evening hours when ordinary fellas go to sleep, so things moves a bit slowly this time. Maybe if our Russian friends get finally bored then our work will begin at earnest. Until then, let’s take a look at the 8.0 sloped armor changes in Tier X.
The rules again, skip if you remember them from the last posts
- Most numbers are calculated, but they correspond with gameplay experience and previous test results. Basically, effective armor thickness is the same as we call WoT-equivalent armor, an armor value a gun with the same average penetration has 50 percent chance to defeat at short-range without side angle. Our “seven shot protection numbers” are usually lower than these by 10-15 percent.
- The average compensation for AP against sloped armor is 8 degrees at this time (confirmed by Storm in 7.3), this will be lowered to 5 degrees in 8.0
- It’s recommended to multiply the WoT-equivalent armor values by 1.2 to measure if your gun is up to that particular target and armor plate.
- 8.0 will affect the compensation of lateral angle the same way as vertical, it will be halved. Tanks with two-dimensional slope (IS-3/7/8) will gain more head-on effective armor than the rest.
- 40-45 degrees side angle means about extra 1.25X multiplier for effective armor, although thin sides (80 mm and below) at such high angles usually become vulnerable.
- 70 degrees slope means auto-bounce unless the thickness of the armor is overmatched by a factor of three by the projectile caliber. Thicker armor with 70 degrees slope and above does not receive any previous normalisation.