Effective armor changes for 8.0 – Tier IX

All right, I know that lot of things were asked for in the previous days. I can always do promises, but the test servers are not really cooperative. It’s almost impossible to get online before the late evening hours when ordinary fellas go to sleep, so things moves a bit slowly this time. Maybe if our Russian friends get finally bored then our work will begin at earnest. Until then, let’s take a look at the 8.0 sloped armor changes in Tier X.

The rules again, skip if you remember them from the last posts

  1. Most numbers are calculated, but they correspond with gameplay experience and previous test results. Basically, effective armor thickness is the same as we call WoT-equivalent armor, an armor value a gun with the same average penetration has 50 percent chance to defeat at short-range without side angle. Our “seven shot protection numbers” are usually lower than these by 10-15 percent.
  2. The average compensation for AP against sloped armor is 8 degrees at this time (confirmed by Storm in 7.3), this will be lowered to 5 degrees in 8.0
  3. It’s recommended to multiply the WoT-equivalent armor values by 1.2 to measure if your gun is up to that particular target and armor plate.
  4. 8.0 will affect the compensation of lateral angle the same way as vertical, it will be halved. Tanks with two-dimensional slope (IS-3/7/8) will gain more head-on effective armor than the rest.
  5. 40-45 degrees side angle means about extra 1.25X multiplier for effective armor, although  thin sides (80 mm and below) at such high angles  usually become vulnerable.
  6. 70 degrees slope means auto-bounce unless the thickness of the armor is overmatched by a factor of three by the projectile caliber. Thicker armor with 70 degrees slope and above does not receive any previous normalisation.

Tier IX armor changes

Advertisements

Hills are my armor – The T29 heavy tank

The test server patch is downloading right now. If you are lucky and persistent enough, you can squeeze yourself among thousands of curious Russians and try out the new toys. We have another ordinary article before we start to work on the test server again. Our pick is the T29, because we can demonstrate hull-down tactics and terrain usage with it. Coming up, the T29 in World of Tanks.

Object 263 front armor is in the gallery

Battleship turret is missing, did anyone see it?

The T29 in World of Tanks is the first real American heavy tank. We always looked at the Tier VII heavy with respect. It’s pretty big tank, the hull is long and wide, the turret looks especially impressive. It’s like you are driving an armored cruiser on land. Now, the eight ever built T29/34s were research vehicles, not actual combat prototypes. The whole purpose of the development was the tryout of future heavy tank components like engines and transmission, suspension, guns, etc. The first tank did not appear before 1947. In fact, the T32 had been finished first, a year earlier. The T29/34 never saw service in real life, but the work on them lead to the M103 Cold War  heavy tank in the 50s.

The T29 is in an interesting position in World of Tanks, because it was placed in the same Tier as the German Tiger tank which had been appeared in 1942, the Russian IS heavy tank which fought in 1944-45 and so on. The US heavy tank development was much less abundant of vehicles during the Second World War. The American  had comparable protection and firepower to the German King Tiger in real life. The T29 in World of Tanks stayed in the term of capacities a bit above the same Tier counterparts until the Tiger P appeared, and I still count it as a Tier 7.5. My best ever fight was in a T29, long before the age of replays. I ended up with 11 kills, 2k non-premium experience and a my very first Kolobanov medal. A T29 can do that.

But to be good in the T29 you have to learn to live with the terrain. In other words, how to leapfrog between hull-down positions?

Hull-down and 8.0 armor guide

Effective armor changes for 8.0 – Tier VIII

We are still waiting for the new Russian tank destroyers in 8.0. In the meantime, let’s continue our review about the sloped armor changes for the next patch. Tier VIII is the level where things get interesting. We will have superior tanks,  we will have obsolescent tanks, life gets harder for each Tier when facing one level higher armor. This new system seems to shepherd everybody towards the Tier X “superguns”. Details of the next big WG money-squeeze.

8.0 effective armor values are converted by 5 degrees average compensation instead of 4 for both tables. After our own lenghty test experience and information provided by Storm in 7.3, we have sticked with 8 degrees for 7.5.

For the sake of order, I repeat the rules

  1. Most numbers are calculated, but they correspond with gameplay experience and previous test results. Basically, effective armor thickness is the same as we call WoT-equivalent armor, an armor value a gun with the same average penetration has 50 percent chance to defeat at short-range without side angle. Our “seven shot protection numbers” are usually lower than these by 10-15 percent.
  2. The average compensation for AP against sloped armor is 8 degrees at this time (confirmed by Storm in 7.3), this will be lowered to 5 degrees in 8.0
  3. The game calculates overmatch-effect more than one way. If a gun has double the average penetration than the nominal thickness of the armor, the current compensation will increase to 10 degrees, probably less in the upcoming version. However, this difference is minor (5-10 mm).
  4. It’s recommended to multiply the WoT-equivalent armor values by 1.2 to measure if your gun is up to that particular target and armor plate.
  5. 40-45 degrees side angle means about extra 1.25X multiplier for effective armor, although  thin sides (80 mm and below) at such high angles  usually become vulnerable.

Additional remarks

  1. In some cases the exact thickness/slope in the game is unknown for me. I used the seven shot protection test value of us instead of the calculated 50% WoT-equivalent.
  2. 8.0 will affect the compensation of lateral angle the same way as vertical, it will be halved. Tanks with two-dimensional slope (IS-3/7/8) will gain more head-on effective armor than the rest.
  3. 70 degrees slope means autobounce unless the thickness of the armor is overmatched by a factor of three by the projectile caliber. Thicker armor with 70 degrees slope and above does not receive any previous normalisation (confirmed by Tiger 60 mm /74 degrees glacis test- all bounced, shot-trap penetrations on UFP).

Tier VIII changes