About our test methods

Greetings to the Word of Tanks community! We are fellow players, who love this game, and we share our experience knowledge about guns and armor. We offer you unique and methodical information about the vulnerabilities of each vehicle in World of Tanks, the capacity of each gun. For us, there is no place for subjectivity, randomness, we fire hundreds of shots at each target on our test range to determine, how enemy armor should be dealt with, and how much our tanks can really take!

The intelligence

Our posts follow this template. We collect information about the nominal armor thickness and slope, we convert it to vertical, then represent it on a sketch. We take account penetration mechanics and especially the  slope reduction normal armor-piercing and subcaliber premium projectiles gain. This reduced effective vertical armor value will be paired with the first, yet unadjusted number on the same sketch.

On the test range

All right, we have the numbers, the next and far the most important step is taking the aforementioned vehicle into a training battle. Now let’s see, what this babe can really take!

Our approach is kinda conservative here. We choose one particular gun for an immunity test, whose penetration range is close and little below to the theoretical and adjusted effective armor of a chosen part (like upper front plate). The most common test range is 50 meters, no extra inclination from terrain, the two vehicles are straight head on, so no extra angle from the left or right side. We can differ from these circumstances, if the nature of the target justifies it so, but it’s always stated before.

According to our immunity criteria, which we borrowed from Word War 2 german armor acceptance methods, the armor must bounce five shots in a row. If it fails to do so, we repeat the test. Fails again, we take another gun with lower and the closest average penetration, and we repeat the test again, until we get the five bounces we are looking for. Important! Only clean shots matter, possible specific weak areas like weld lines, hull-machinegun and vision ports, periscopes, commander cupola do not count, we test those separately!

During our evaluations we concentrate on frontal protection, but the frontal (visible) arc of the side armor is also included. In some cases, when we deal with particularly strong side armor, the immunity test will be applied at various attack angles.

Our hands on research is not restricted to standard armor piercing shells. We are planning to map the vulnerability of each heavy armor against high explosive or HE shells. This can be found at the end of each particular test usually.

The report

So after all is said and done, we represent an „immunity” sketch for the chosen vehicle. This contains the average penetration data (the basic pen value we can see ingame) for each armor section immune against. But bear in mind, due to the very high random factor (the +/-25 percent deviance) we cannot give any guarantee. Randomgod is a heartless bitch. Still, the close range we have chosen is a safe bet (penetration decreases significantly  at range) to give you some clue, how much your tank can take. We cannot test premium ammo for obvious financial reasons at this time. But maybe this will change int he foreseeable future.

It may sound simple, but it is kinda time and ingame resource-consuming effort, but we hope, we can deliver a detailed report each week. At the end of each report of ours, there will be a poll about the next vehicle. There are some rules though. The same nation cannot be represented two times in a row, and the test subject must have considerable armor, so no paper vehicles please.

Any road, we take test requests through any channel and in any form, so feel free to ask us. If we have the necesarry tools (the armor and guns asked for) available, we will deliver the report, as soon as possible. If you get somehow different results, than those in our reports, please send us the replay and we will check it out.

Our armor scheme and its abbreviations

Our terminology for armor sections

Hull

  • Upper front plate or UFP

In some cases we deal with a mid front plate (like on russian IS-tank) or MFP. But the initial sketches will identify these in every case, so don’t worry. For russian armor, sections of the hull side armor are often part of the clear head on frontal profile, we call this „the frontal part of the side hull” or FSP. Drivers vision port stands as DVP.

  • Lower front plate or LFP
  • Hull machinegun port as MP
  • Driver or radioman periscopes as PE
  • Side plate or SP. If there are different armor zones for the upper and lower part of the side hull, we will separate USP (upper side plate) and LSP (lower side plate).
  • Rear plate or RP. Then again, sections with different armor thickness and slope are evaluated separately. Our terms could be from URP (upper rear plate) to LRP (lower rear plate, and so on.

Turret:

  • Gun mantlet or mantlet or MA
  • Front turret  or FT(P)

Just like by the hull armor, the side armor of the turret can be part of the frontal protection. We identify these parts as „frontal part of the side turret” or FST. Same applies for turret roof armor, FR stands for frontal part of the roof armor.

  • Side turret plate or ST(P). Several vehicles have varying thickness along their turret side (like IS-3). We identify and test these  areas separately.
  • Rear turret plate or RTP
  • Commander’s cupola or CC
  • Gun cradle or GC

Let’s get to work!

These, in a nutshell describes, how we our brain ticks.

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