Hier kommt die Maus

It doesn’t matter how many articles we do, this blog will be never complete without the white elephant of World of Tanks. I’m in an awkward situation here because I’m not a Maus-driver. That is why I have asked  a veteran player with almost 1k battles in the Maus and with “unicum” efficiency  for a consultation. Still, I don’t think we can say we have any good news for experienced players. The Maus was the very first German Tier X and almost everyone who wanted it unlocked it long ago. Since then more appealing grind options than this obsolescent mobile pillbox have appeared. By the way, who said that the Germans haven’t got a sense of humor?

Link for the historical stuff.

Charcharo”s review

 T110E3 front armor scheme in the gallery!

Update: new Maus weak spot identified

Everybody wants a piece of you

The Maus is a classic “armor” tank. Compared to other Tier Xs it has less than adequate armament and poor mobility. This German super-heavy tank is the heaviest tank of all time. It is also one of the largest tanks of all time and an obvious target for the now over-abundant high tier artillery. Your side or front armor doesn’t matter if the shell comes from above. The Maus is THE shell-magnet of World of Tanks. The armor functioned well when there weren’t so many high-penetrating Tier X guns around. The introduction of newer small, extra-fast light tanks  has made spotting even easier for SPGs and early spotting on open maps has become much more common. The Maus was banished from the open fields and forced into cities. This giant became an urban dweller and it still holds its own there.

Real insight about the current status of World of Tanks high-tier gameplay, including the gun penetration versus armor race and the on-going “power creep”, can be found in this forum post. The author explains his theory clearly and I am of one mind with him. I think, after patch 7.5 (released at the end of July/beginning of August 2012), that most of us are curious if the armor of the Maus can stand up to the raw power of the new Tier X tank destroyer guns. Let’s find out.

Maus has received 200 extra hitpoints in 7.5. It now has 3000 in total.

Three golden rules of the Maus armor-facing tactics


9 responses to “Hier kommt die Maus

  1. Great review and thanks for linking to my topic.
    Your review just shows where the problem lies – when Maus confronts 246 penetration, it will be basically invulnerable. However, all new guns can always pierce it (unless it starts sidescraping – I think that’s how it’s commonly called :)) , although not always reliably.
    Balancing armor with speed in a game with maps that are so different from one another (so in 1 game mobility is everything, in other – 20km/h is enough) doesn’t work, and this tank shows this – it’s just too much map dependant.

    246 penetration is no longer enough, and, ironically, recent Maus buff made matters worse. I think there is no way out of this madness at this point without rebalancing all T10 guns and changing some of the game mechanics so low mobility starts being disadvantage, and not a ticket to a certain loss on some maps.

  2. Very good review, you just showed how unplayable TX is about to become these days. TX heavies lost their whole apeal with the update 0.7.5. The meds, featuring awesome guns but armor which can be compared to french mid-tier light tanks at TX.
    WOT is about to become just another FPS, where HP is the only value which counts when it comes to durability.
    Wargaming surely did these newbie friendly politics concious, and up to a certain degree i did agree to them. Server statistics show, that these politics met the community with approval.
    Yet they just did another step, they try to make the high tier games playable and thus winable for new players or players with less skill. Thus a lot of players will maintain a endtier tank – which needs either a premium account or a “money-cow-tank”.
    This is obvious management approach. But they forgot the players which formed the largest part of end tier players: Players, which loved the challange T9 and T10 matches had. Many of these, will stop playing WOT or stop playing TX tanks.

    For myself, i will stop playing higher tiers, return back to T7 & T8 and have some fun there, as long as its still possible. My T110E5 will rust away as long as they didnt understand what they are doing wrong here. However, im pretty sure that they will understand this, since the numbers which keep world of tanks running are becoming worse and worse. Have a look at this graph (http://wot-news.com/stat/server/eu/norm/en), it clearly shows the drop of new registrations per month and thus new money which keeps WG alive is becoming less.


  3. Yes, that’s the 1 thing i always liked most about the Maus, the things which are typically vulnerabilities on other tanks (Cupolas, optics, hatches, MG ports) are either absent or no weakspots on the Maus. The biggest thing for this tank will be map selection, it really does shine on Himmelsdorf or Ruinberg where it won’t be spotted 2km out and artied to oblivion. I still feel the biggest problem is arties + available maps. 1 comment on the image on page 4, the mudguard if hit at an angle where the shell will end up in the LFP will usually end up caught by the mudguards.

    And a comment for any aspiring Maus driver, when doing Maustrick or Sidescraper – try keep some distance to the building you’re using to hide your LFP. Some situations (like heavy enemy HE fire) will require you to hide yourself completely or anything the shells can get a good grip on. Keep in mind your flanks though.

    Overall good article and though some things that i, i guess as a 900-game Maus veteran, can explain differently or disagree on they are minor details. Overall i feel it gives a good and proper image of what the Maus in World of Tanks is, or rather has become, nowadays.

    If you ever need me for testing on any other tank i own give me a shout, i love doing these kinds of testing as they give an insight which otherwise people don’t get 🙂 like once i tested the IS-7 turret to find a frontal weakspot in my Maus, cost me about 70-80 shells, but i did find ’em!

  4. Fact: A tier 10 medium can go face to face with a Maus and win. They have higher DPM, higher penetration which offsets their lower HP. Is this how is should be? Mediums with much more mobility, for them to not even flank a heavy and beat them to death frontal?? Completely batshit from WG.

    Also, these t10 meds have it much easier vs other tier 10 heavies, since they have much less HP than the Maus. In general, giving mediums mobilit, uber guns in terms of pen and DPM AND very high HP (only 100-200 less than most tier 10 heavies) is a recipe for imbalanace.

  5. A small + will be when physics are introduced in 8.0 and you can push/ram people from cliffs, bridges, etc.
    The 200t weight has it’s advantages, it’s 3000 HP large health pool and the armor buff are noticeable when I fight them in my other tanks.

    They are still rather obsolete – even more so than most other tier X heavies have become – but certainly not without use.
    Yes, you can forget doing anything much in open maps, but you still can’t ignore a maus on the battlefield in my opinion.

    Don’t get me wrong, I agree that they aren’t actually competitive anymore vs tier X TD’s and that any tier X medium is a pest, but that’s something just about any Heavy driver can complain about… or anyone not driving the next tier X’s from 7.5 for that matter :p

  6. Definetly agree with u all guys, the Maus, the heaviest and the most tough prototype tank of german tank supremacy that has been ever made,nowdays a complete crap in WoT,unplayable,unbalanced… The best role of maus is just fuck!n defence support which won’t be able to fight without covering flanks or taking some cover.
    The heaviest tank is supposed to have the most feeble T10 gun? oh pardon Im wrong, in fact T9 gun 🙂 yeah that’s how it should be… I wouldn’t mind the gun penetration (which is ridicolous, cus even fuck!n T8 T34 has higher) but the accuracy of the gun is even ludicrous, 0.38 m at 100 metres, that’s not german precision u WG brains! well ok on the E-75 0.38 is fine, but on the maus it should be much better just due to its enormous weight(that makes the gun really stable).
    I don’t even want to talk about the armour here cus nowdays people usually shoots gold ammo that easily rapes the hardest spots or even very well angled turret/hull side, recently I ve recieved a badass hit from the new FV215 TD, it has penetrated my hull really SHARPLY angled with premium HE(276 pen) ammo and it took me more than half HP, I was getting crazy…

    whatever it really needs massive buff like this
    -less weakspots, like taking dmg HP when maus gets tracked
    -add more front armour, up to +40-50 mm,well in fact the best way would be to add all side armour
    -less taking dmg by arty splash (hell, nowdays the maus is like splash magnet)
    – and finnaly, add better accuracy to its crappy gun( at least 0.35), although giving it JT elite gun would be best way 🙂

    In my opinion this would make the situation much better.

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