Imperial steel – The IS-7 protection report

The people have spoken, this week’s  is all about the high end armored beast, the IS-7! Make no mistake, this nearly 70t monster was designed to defeat anything on tracks, to take unimaginable punishment  in the 40s. A world conqueror with the looks of fantasy tanks from a Red Alert real time strategy game. But can the IS-7 be tamed, what is the exact level of its power? Wot Armory proudly represents you its IS-7 protection report 7.2!

Charcharo’s review

The IS-7 , the workhorse of the World of Tanks Clan Wars.

With the combination of its extremely strong frontal armor, good speed and  powerful 130mm S-70 naval cannon the russian tanks can act like fast attack units, can form a spearhead. Clan Wars task forces are built around an IS-7 core often, which are supported by more specialized end-tier tanks, like Maus or E-100, T110E5s as second line units these days, sometimes Tier-9 tank destroyers. The russian tank does not have the best armor or accuracy, but its overall qualities make it a reliable generalist. In public games a well driven IS-7 is often a deciding factor between victory and loss.

Now let’s dispel the fog and doubts about the armor protection of the IS-7. We found during our tests, that it has the best frontal armor among all Tier-10s. Despite this, an usual immunity sketch can be misleading. It’s clear, that like IS-3, the IS-7 was optimized for head on attacks and against frontal fire. Standard armor-piercing penetrations with Tier-10 guns on the strongest armor (the yellow zones) parts are possible, but only at short range and without reliability. It makes sense, the IS-7 has armor up to 300 mm, and the most powerful guns can get higher penetration rolls, but it’s not really anything a player should count on.

The two-part UFP with the pike nose can take anything from clear head on, but the loss of protection of one side to the left or right of the pike (depends on the side angle of the hull, compared to the opponent) is alarming.

The IS-7 hull armor dilemma


10 responses to “Imperial steel – The IS-7 protection report

  1. “This means, that head on LFP can be penetrated reliably at most combat ranges.”

    This is not true at all, try it again with E-75 or E-100 with 12.8cm guns at close range (~10-30m).

    These tanks are taller and look down to target the LFP at close range, this increases the effective LoS armor by a lot. I have never penetrated an IS7 LFP at close range using 12.8cm on E-75/100.

    At long range, hitting the LFP is a lucky shot considering how small a target it is. LFP only becomes a viable target at close range, where its most effective.

    • T30 is no short in height either, and we had no problems at any range, but 50m was the closest.

      Anyway, if there is such a problem, I’m pretty sure, that it appears at extreme close range only (shorter than 50 meters). If you are at facehug range, you cannot aim that part at all.

      Will check it out by the 15cm E-100 gun test, probably tomorrow.

  2. “T30 is no short in height either, and we had no problems at any range, but 50m was the closest.”

    E series are taller tanks, as the range to IS7 decrease they need to aim down more. The trajectory is downwards not flat. You will notice this at ~10-20m range (not face-hug), which typically happens in maps with towns/cities etc, lots of close quarter engagements.

    Also I have noticed a lot of 0 dmg penetration to the commander view port on the turret, where does your shell hit for full dmg? The actual view port itself or the “cupola” its sitting on? Thanks.

      • Great work guys. 50% chance to bounce is pretty good for a “weakspot” at close range. Thanks for clarifying the viewport dmg. I’ve been aiming at the cupola thinking the “port” would not be part of the hitbox…

  3. Great work, I think you should also do a test on important module damage of these tanks. For example, where to shoot and how much damage you need to do to damage and explode ammo rack. It’s very good information to have when brawling IS7. Same thing on the T110.

    • We were thinking about that, but module damage is to random and/or inconsistent, and there are hitbox skins for that. We shall not repeat other’s work. But it can be learned through experience with the proper skill/perk.

  4. As far as I know, the “USH 2” is not spaced armour but 150mm @ 47 (i.e. a bit weaker than the Tiger II´s upper front plate)

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